Source: Unearthed Arcana 1 - Eberron
You have a magical mark that indicates you are a member of one of the dragonmarked houses. Select one of the options from the Dragonmarks table.
You gain the ability to innately cast spells and cantrips, as summarized in the Dragonmark Benefits table, using the spellcasting ability listed under the Ability column. You cast each spell at its lowest level. Once you cast a given spell this way, you must finish a long rest before you can cast it innately again. You must still expend any material components. Your dragonmark confers the following benefits:
Dragonmark Benefits | ||||
---|---|---|---|---|
Mark | Ability | Least | Lesser | Greater |
Detection | Wisdom | Detect magic , mage hand | Detect thoughts | Clairvoyance |
Finding | Wisdom | Detect magic , mage hand | Locate object | Clairvoyance |
Handling | Wisdom | Druidcraft , speak with animals | Beast sense | Conjure animals |
Healing | Wisdom | Cure wounds , spare the dying | Lesser restoration | Revivify |
Hospitality | Charisma | Friends , unseen servant | Rope Trick | Leomund's tiny hut |
Making | Intelligence | Identify , mending | Magic weapon | Fabricate |
Passage | Intelligence | Expeditious retreat , light | Misty step | Teleportation circle |
Scribing | Intelligence | Comprehend languages , message | Sending | Tongues |
Sentinel | Wisdom | Blade ward , compelled duel | Blur | Protection from energy |
Shadow | Charisma | Dancing lights , disguise self | Darkness | Nondetection |
Storm | Intelligence | Fog cloud , shocking grasp | Gust of wind | Sleet storm |
Warding | Intelligence | Alarm , resistance | Arcane lock | Magic circle |