Player's Handbook

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs – these common threads unite all dwarves.

Hill Dwarf

As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. The gold dwarves of Faerun in their mighty southern kingdom are hill dwarves, as are the exiled Neidar and the debased Klar of Krynn in the Dragonlance setting.

Mountain Dwarf

As a mountain dwarf, you're strong and hardy, accustomed to a difficult life in rugged terrain. You're probably on the tall side (for a dwarf), and tend toward lighter coloration, The shield dwarves of northern Faerun, as well as the ruling Hylar clan and the noble Daewar c1an of Dragonlance, are mountain dwarves.

Eberron: Rising from the Last War

Mark of Warding

If you're a dwarf with the Mark of Warding, you have this subrace, with the following traits.

Mark of Warding Spells

Spell Level Spell
1st Alarm , Armor of Agathys
2nd Arcane Lock , Knock
3rd Glyph of Warding , Magic Circle
4th Leomund's Secret Chest , Mordenkainen's Faithful Hound
5th Antilife Shell

Plane Shift: Kaladesh

Dwarves don’t understand laziness or shortcuts. Just as a machine must function smoothly at all times, so too an artisan should work steadily and with care. Dwarves take pride in their work ethic, and abhor any attitude or behavior that would undermine the quality of their work. They are more thorough than speedy, and although a dwarf’s work might take longer to complete, its quality makes the time worthwhile. If a job must be done, a dwarf will see that it is done correctly. And when a dwarf repairs a machine, it will work as well as it did when it was first built, if not better — and it will last.


See also: Duergar (MPMM)