Native to the world of Krynn, Kender are diminutive Humanoids that look like humans with pointed ears and diverse appearances. Kender have a supernatural curiosity that drives them on to adventures big and small. This curiosity is said to be connected to the whimsical magic of the Feywild, that some believe kender have a high affinity for. Due to their curiosity, many kender have found themselves falling through gates and portals to other planes and worlds.
Unknown to most mortals, a magical phenomenon surrounds a kender. Spurred by their curiosity and love for trinkets, curios, and keepsakes, a kender’s pouches or pockets will be magically filled with these objects. No one knows where these objects come from, not even the kender. This has led many kender to be mislabeled as thieves when they fish these items out of their pockets

Kender Traits

Source: Unearthed Arcana 81 - Heroes of Krynn

Kender Aces
d6 Item
1 5d6 gold pieces
2 1 simple weapon of your choice that has the light property
3 1 item of your choice from the Adventuring Gear table in the Player’s Handbook . The item must cost no more than 1 gp and weigh no more than 1 lb.
4 1 random item from the Trinkets table in the Player’s Handbook .
5 Your choice of a crowbar Value: 2gp Weight: 5lbs or a grappling hook Value: 2gp Weight: 4lbs
6 1 item of your choice from the Tools table in the Player’s Handbook . The item must cost no more than 10 gp.