Player's Handbook
To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus, overlord of the Nine Hells (and many of the other powerful devils serving under him) into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children's children will always be held accountable.
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Ability Score Increase.
Your Charisma score increases by 2.
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Age.
Tieflings mature at the same rate as humans but live a few years longer.
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Alignment.
Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
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Size.
Tieflings are about the same size and build as humans. Your size is Medium.
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Speed.
Your base walking speed is 30 feet.
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Darkvision.
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
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Hellish Resistance.
You have resistance to fire damage.
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Languages.
You can speak, read, and write Common and Infernal.
Bloodline of Asmodeus
The tieflings connected to Nessus command the power of fire and darkness, guided by a keener than normal intellect, as befits those linked to Asmodeus himself.
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Ability Score Increase.
Your Intelligence score increases by 1.
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Infernal Legacy.
You know the
Thaumaturgy
cantrip. Once you reach 3rd level, you can cast the
Hellish Rebuke
spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the
Darkness
spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Mordenkainen's Tome of Foes
Bloodline of Baalzebul
The crumbling realm of Maladomini is ruled by Baalzebul, who excels at corrupting those whose minor sins can be transformed into acts of damnation. Tieflings linked to this archdevil can corrupt others both physically and psychically.
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Ability Score Increase.
Your Intelligence score increases by 1.
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Legacy of Maladomini.
You know the
Thaumaturgy
cantrip. Once you reach 3rd level, you can cast the
Ray of Sickness
spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the
Crown of Madness
spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Bloodline of Dispater
The great city of Dis occupies most of Hell's second layer. It is a place where secrets are uncovered and shared with the highest bidder, making tieflings tied to Dispater excellent spies and infiltrators.
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Ability Score Increase.
Your Dexterity score increases by 1.
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Legacy of Dis.
You know the
Thaumaturgy
cantrip. Once you reach 3rd level, you can cast the
Disguise Self
spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the
Detect Thoughts
spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Bloodline of Fierna
A master manipulator, Fierna grants tieftings tied to her forceful personalities.
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Ability Score Increase.
Your Wisdom score increases by 1.
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Legacy of Phlegethos.
You know the
Friends
cantrip. Once you reach 3rd level, you can cast the
Charm Person
spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the
Suggestion
spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Bloodline of Glasya
Glasya, Hell's criminal mastermind, grants her tiefiings magic that is useful for committing heists.
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Ability Score Increase.
Your Dexterity score increases by 1.
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Legacy of Malbolge.
You know the
Minor Illusion
cantrip. Once you reach 3rd level, you can cast the
Disguise Self
spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the
Invisibility
spell once as a 2nd-level spell. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Bloodline of Levistus
Frozen Stygia is ruled by Levistus, an archdevil known for offering bargains to those who face an inescapable doom.
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Ability Score Increase.
Your Constitution score increases by 1.
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Legacy of Stygia.
You know the
Ray of Frost
cantrip. Once you reach 3rd level, you can cast the
Armor of Agathys
spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the
Darkness
spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Bloodline of Mammon
The great miser Mammon loves coins above all else. Tieflings tied to him excel at gathering and safeguarding wealth.
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Ability Score Increase.
Your Intelligence score increases by 1.
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Legacy of Minauros.
You know the
Mage Hand
cantrip. Once you reach 3rd level, you can cast the
Tenser's Floating Disk
spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the
Arcane Lock
spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Bloodline of Mephistopheles
In the frozen realm of Cania, Mephistopheles offers arcane power to those who entreat with him. Tieflings linked to him master some arcane magic.
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Ability Score Increase.
Your Intelligence score increases by 1.
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Legacy of Cania.
You know the
Mage Hand
cantrip. Once you reach 3rd level, you can cast the
Burning Hands
spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the
Flame Blade
spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Bloodline of Zariel
Tieflings with a blood tie to Zariel are stronger than the typical tiefling and receive magical abilities that aid them in battle.
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Ability Score Increase.
Your Strength score increases by 1.
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Legacy of Avernus.
You know the
Thaumaturgy
cantrip. Once you reach 3rd level, you can cast the
Searing Smite
spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the
Branding Smite
spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Sword Coast Adventurer's Guide
Variant Tiefling
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the
Player's Handbook.
The Dungeon Master may permit the following variants for your tiefling character, although Devil's Tongue, Hellfire, and Winged are mutually exclusive.
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Appearance.
Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the
Player's Handbook
, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
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Feral.
Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces the Ability Score Increase trait
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Devil's Tongue.
You know the
Vicious Mockery
cantrip. Once you reach 3rd level, you can cast the
Charm Person
spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the
Enthrall
spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells. This trait replaces the Infernal Legacy trait
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Hellfire.
Once you reach 3rd level, you can cast the
Burning Hands
spell once as a 2nd-level spell. This trait replaces the
Hellish Rebuke
spell of the Infernal Legacy trait.
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Winged.
You have bat-like wings sprouting from your shoulders. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.
Unearthed Arcana
Abyssal Tiefling
Source: Unearthed Arcana 11 - That Old Black Magic
All abyssal tieflings trace their bloodline to the demons of the Abyss. These tieflings have the following additional features.
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Ability Score Increase.
Your Constitution score increases by 1.
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Abyssal Arcana.
Each time you finish a long rest, you gain the ability to cast cantrips and spells randomly determined from a short list. At 1st level, you can cast a cantrip. When you reach 3rd level, you can also cast a 1st-level spell. At 5th level, you can cast a 2nd-level spell.
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You can cast a spell gained from this trait only once until you complete your next long rest. You can cast a cantrip gained from this trait at will, as normal. For 1st-level spells whose effect changes if cast using a spell slot of 2nd level or higher, you cast the spell as if using a 2nd-level slot. Spells of 2nd level are cast as if using a 2nd-level slot.
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At the end of each long rest, you lose the cantrips and spells previously granted by this feature, even if you did not cast them. You replace those cantrips and spells by rolling for new ones on the Abyssal Arcana Spells table. Roll separately for each cantrip and spell. If you roll the same spell or cantrip you gained at the end of your previous long rest, roll again until you get a different result.
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Abyssal Fortitude.
Your hit point maximum increases by half your level (minimum 1).
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Languages.
You can speak, read, and write Abyssal.