Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds’ oceans, protecting the surface from terrors in the deep. Over time, triton have extended their stewardship over the sea floor to the ocean’s surface.
Tritons have webbed hands and feet, small fins on their calves, and coloration that favors blues and greens.
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Ability Score Increase.
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
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Creature Type.
You are a Humanoid.
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Speed.
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
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Amphibious.
You can breathe air and water.
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Control Air and Water.
You can cast
Fog Cloud
with this trait. Starting at 3rd level, you can cast the
Gust of Wind
spell with this trait. Starting at 5th level, you can also cast the
Water Walk
spell with it. Once you cast any of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.
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Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
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Darkvision.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
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Emissary of the Sea.
You can communicate simple ideas to any Beast, Elemental, or Monstrosity that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.
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Guardian of the Depths.
Adapted to the frigid ocean depths, you have resistance to cold damage.
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Languages.
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The
Player’s Handbook
offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Volo's Guide to Monsters
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, the noble tritons have gradually become increasingly active in the world above.
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Ability Score Increase.
Your Strength, Constitution, and Charisma scores each increase by 1.
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Age.
Tritons reach maturity around age 15 and can live up to 200 years.
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Alignment.
Tritons tend toward lawful good. As guardians of the darkest reaches of the sea, their culture pushes them toward order and benevolence.
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Size.
Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium.
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Speed.
Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
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Amphibious.
You can breathe air and water.
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Control Air and Water.
A child of the sea, you can call on the magic of elemental air and water. You can cast
Fog Cloud
with this trait. Starting at 3rd level, you can cast
Gust of Wind
with it, and starting at 5th level, you can also cast
Wall of Water
with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells.
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Darkvision.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
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Emissary of the Sea.
Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
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Guardians of the Depths.
Adapted to even the most extreme ocean depths, you have resistance to cold damage.
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Languages.
You can speak, read, and write Common and Primordial.