The Oath of Treachery is the path followed by paladins who have forsworn other oaths or who care only for their own power and survival. Commonly known as blackguards, these profane warriors are faithful only to themselves. Anyone desperate enough to follow one of these paladins does so because, while deceitful, these paladins command great power. Those who follow them without falling prey to their treachery hope to indulge in wanton violence and accumulate great treasure.
Many of these paladins pay homage to demon lords, especially Grazz’t and Orcus. Even the Lords of Hell are loath to ally with these champions of chaos, but sometimes Baalzebul and Glasya find a kindred spirit in a blackguard’s penchant for double dealing and treachery
Source: Unearthed Arcana 26 - Paladin
A paladin who embraces the Oath of Treachery owes allegiance to no one. There are no tenets of this oath, for it lacks any substance. Those who are unfortunate enough to have close contact with blackguards have observed that a blackguard’s overwhelming concern is power and safety, especially if both can be obtained at the expense of others.
You gain oath spells at the paladin levels listed.
Oath of Treachery Spells | |
---|---|
Paladin Level | Spells |
3rd | Charm Person , Expeditious Retreat |
5th | Invisibility , Mirror Image |
9th | Gaseous Form , Haste |
13th | Confusion , Greater Invisibility |
17th | Dominate Person , Passwall |
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Starting at 7th level, you emanate an aura of discord, which gives you the following benefits.
At 15th level, you have the ability to slip away from your foes. Immediately after you are hit by an attack, you can use your reaction to turn invisible and teleport up to 60 feet to a spot you can see. You remain invisible until the end of your next turn or until you attack, deal damage, or force a creature to make a saving throw. Once you use this feature, you must finish a short or long rest before you can use it again.
At 20th level, you gain the ability to emanate feelings of treachery. As an action, you can magically become an avatar of deceit, gaining the following benefits for 1 minute:
Once you use this feature, you can’t use it again until you finish a long rest.