Source: Xanathar's Guide to Everything
6th-level transmutation
Casting Time:
1 action
Range:
Self
Components:
V, S, M (a few hairs from a bull)
Duration:
Concentration, up to 10 minutes
You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can’t cast spells, and you gain the following benefits:
Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
Spell Lists. Wizard