This ranger spell list includes optional spells available from Tasha's Cauldron of Everything. For the ranger spell list without optional spells, see Core Ranger Spell List
Spell Name School Casting Time Range Duration Components
Absorb Elements Abjuration 1 Reaction Self 1 round S
Alarm Abjuration 1 Minute R 30 feet 8 Hours V, S, M
Animal Friendship Enchantment 1 Action 30 feet 24 hours V, S, M
Beast Bond Divination 1 Action Touch Concentration, up to 1 minute V, S, M
Cure Wounds Evocation 1 Action Touch Instantaneous V, S
Detect Magic Divination 1 Action R Self Concentration, up to 10 minutes V, S
Detect Poison and Disease Divination 1 Action R Self Concentration, up to 10 minutes V, S, M
Ensnaring Strike Conjuration 1 Bonus Action Self Concentration, up to 1 minute V
Entangle Conjuration 1 Action 90 feet Concentration, up to 1 minute V, S
Fog Cloud Conjuration 1 Action 120 feet Concentration, up to 1 hour V, S
Goodberry Transmutation 1 Action Touch Instantaneous V, S, M
Hail of Thorns Conjuration 1 Bonus Action Self Concentration, up to 1 minute V
Hunter's Mark Divination 1 Bonus Action 90 feet Concentration, up to 1 hour V
Jump Transmutation 1 Action Touch 1 minute V, S, M
Longstrider Transmutation 1 Action Touch 1 hour V, S, M
Searing Smite Evocation 1 Bonus Action Self Concentration, up to 1 minute V
Snare Abjuration 1 Minute Touch Until dispelled or triggered V, S, M
Speak with Animals Divination 1 Action R Self 10 minutes V, S
Sudden Awakening (UA) Enchantment 1 Bonus Action 10 feet Instantaneous V
Wild Cunning (UA) Transmutation 1 Action R 120 feet Instantaneous V, S
Zephyr Strike Transmutation 1 Bonus Action Self Concentration, up to 1 minute V
Spell Name School Casting Time Range Duration Components
Aid Abjuration 1 Action 30 Feet 8 hours V, S, M
Air Bubble Conjuration 1 Action 60 Feet 24 hours S
Animal Messenger Enchantment 1 Action R 30 Feet 24 hours V, S, M
Barkskin Transmutation 1 Action Touch Concentration, up to 1 hour V, S, M
Beast Sense Divination 1 Action R Touch Concentration, up to 1 hour S
Cordon of Arrows Transmutation 1 Action 5 feet 8 hours V, S, M
Darkvision Transmutation 1 Action Touch 8 hours V, S, M
Enhance Ability Transmutation 1 Action Touch Concentration, up to 1 hour V, S, M
Find Traps Divination 1 Action 120 feet Instantaneous V, S
Gust of Wind Evocation 1 Action Self (60-foot line) Concentration, up to 1 minute V, S, M
Healing Spirit Conjuration 1 Bonus Action 60 feet Concentration, up to 1 minute V, S
Lesser Restoration Abjuration 1 Action Touch Instantaneous V, S
Locate Animals or Plants Divination 1 Action R Self Instantaneous V, S, M
Locate Object Divination 1 Action Self Concentration, up to 10 minutes V, S, M
Magic Weapon Transmutation 1 Bonus Action Touch Concentration, up to 1 hour V, S
Pass Without Trace Abjuration 1 Action Self Concentration, up to 1 hour V, S, M
Protection from Poison Abjuration 1 Action Touch 1 hour V, S
Silence Illusion 1 Action R 120 feet Concentration, up to 10 minutes V, S
Spike Growth Transmutation 1 Action 150 feet Concentration, up to 10 minutes V, S, M
Summon Beast Conjuration 1 Action 90 feet Concentration, up to 1 hour V, S, M
Spell Name School Casting Time Range Duration Components
Ashardalon's Stride Transmutation 1 Bonus Action Self Concentration, up to 1 minute V,S
Conjure Animals Conjuration 1 Action 60 feet Concentration, up to 1 hour V, S
Conjure Barrage Conjuration 1 Action Self (60-foot cone) Instantaneous V, S, M
Daylight Evocation 1 Action 60 feet 1 hour V, S
Elemental Weapon Transmutation 1 Action Touch Concentration, up to 1 hour V, S
Flame Arrows Transmutation 1 Action Touch Concentration, up to 1 hour V, S
Flame Stride (UA) Transmutation 1 Bonus Action Self Concentration, up to 1 minute V, S
Freedom of the Waves (HB) Conjuration HB 1 action 120 feet Instantaneous V, S, M
Lightning Arrow Transmutation 1 Bonus Action Self Concentration, up to 1 minute V, S
Meld into Stone Transmutation 1 Action R Touch 8 hours V, S
Nondetection Abjuration 1 Action Touch 8 hours V, S, M
Plant Growth Transmutation 1 Action or 8 Hours 150 feet Instantaneous V, S
Protection from Energy Abjuration 1 Action Touch Concentration, up to 1 hour V, S
Revivify Necromancy 1 Action Touch Instantaneous V, S, M
Speak with Plants Transmutation 1 Action Self (30-foot radius) 10 minutes V, S
Summon Fey Conjuration 1 Action 90 feet Concentration, up to 1 hour V, S, M
Water Breathing Transmutation 1 Action R 30 feet 24 hours V, S, M
Water Walk Transmutation 1 Action R 30 feet 1 hour V, S, M
Wind Wall Evocation 1 Action 120 feet Concentration, up to 1 minute V, S, M
Spell Name School Casting Time Range Duration Components
Conjure Woodland Beings Conjuration 1 Action 60 feet Concentration, up to 1 hour V, S, M
Dominate Beast Enchantment 1 Action 60 feet Concentration, up to 1 minute V, S
Freedom of Movement Abjuration 1 Action Touch 1 hour V, S, M
Grasping Vine Conjuration 1 Bonus Action 30 feet Concentration, up to 1 minute V, S
Guardian of Nature Transmutation 1 Bonus Action Self Concentration, up to 1 minute V
Locate Creature Divination 1 Action Self Concentration, up to 1 hour V, S, M
Stoneskin Abjuration 1 Action Touch Concentration, up to 1 hour V, S, M
Summon Elemental Conjuration 1 Action 90 feet Concentration, up to 1 hour V, S, M
Spell Name School Casting Time Range Duration Components
Commune with Nature Divination 1 Minute R Self Instantaneous V, S
Conjure Volley Conjuration 1 Action 150 feet Instantaneous V, S, M
Freedom of the Winds (HB) Abjuration HB 1 action Self Concentration up to 10 minutes V, S, M
Greater Restoration Abjuration 1 Action Touch Instantaneous V, S, M
Steel Wind Strike Conjuration 1 Action 30 feet Instantaneous S, M
Swift Quiver Transmutation 1 Bonus Action Touch Concentration, up to 1 minute V, S, M
Tree Stride Conjuration 1 Action Self Concentration, up to 1 minute V, S
Wrath Of Nature Evocation 1 Action 120 feet Concentration, up to 1 minute V, S

R - Ritual Spell